//
// Copyright (C) OpenSim Ltd.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program; if not, see <http://www.gnu.org/licenses/>.
//
import inet.common.INETDefs;
import inet.common.Units;
import inet.common.packet.chunk.Chunk;

namespace inet;

//
// Message class for generic request-reply style applications.
// The client sends a ~GenericAppMsg which contains the number of
// bytes the client wants the server to send back as reply.
//
// This way intelligence (behaviour specific to the modelled application,
// e.g. HTTP, SMB, database protocol) needs only to be present in
// the client, and the server model can be kept simple and dumb.
//
// @see ~TcpGenericServerApp, TCPGenericCliAppBase (C++ only)
//
class GenericAppMsg extends FieldsChunk
{
    B expectedReplyLength;   // in bytes
    double replyDelay;       // reply after this many seconds
    bool serverClose;        // with TCP: if true, server should close the
                             // connection after sending the reply
}



